You may wonder why this newsletter episode is coming a bit later than usual. Well, it’s easy to say: Yesterday I was going to start writing this newsletter when …
SOUL COVENANT Review – Ineffectual Melee Sandwiched in a Very Skippable Story
SOUL COVENANT is an action RPG from the core members who brought you the SOUL SACRIFICE series. While the game does a few things to translate the franchises’s …
[Read more...] about SOUL COVENANT Review – Ineffectual Melee Sandwiched in a Very Skippable Story
COLD VR’s Core Tenet Is SUPERHOT VR In Reverse
COLD VR promises SUPERHOT in reverse by freezing time as you move, and a Steam demo is now available.Created by solo Argentinian developer Carlos Alfonso, COLD …
[Read more...] about COLD VR’s Core Tenet Is SUPERHOT VR In Reverse
What to do after you have lost your VR job
It’s not the best moment for the tech and gaming industry: many startups have failed and many people even from big companies have been laid off. In the VR …
[Read more...] about What to do after you have lost your VR job
The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design
Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design …
[Read more...] about The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design
The XR Week Peek (2024.04.16): Google promises “AR Announcements”, first details found on Gabe Newell’s BCI startup, and more!
These days I’ll start organizing my trip to the US to be a speaker at AWE in June… in case you want to meet me there, feel free to reach out. The sooner I know …
Magic Leap 2 Gets Spectator Phone App & Embraces OpenXR
Magic Leap 2 now has a spectator view phone app, and the company has switched to using OpenXR for development.If you're unfamiliar, Magic Leap 2 is a …
[Read more...] about Magic Leap 2 Gets Spectator Phone App & Embraces OpenXR
How to make an Augmented Virtuality app for Quest in Unity
A few days ago I posted this video on my social media channels where I poured some biscuits from a real-world biscuit box into my VR kitchen to have some …
[Read more...] about How to make an Augmented Virtuality app for Quest in Unity
‘Silent Slayer’ Preview – Dr. Van Helsing’s Deadly Game of Operation
I went hands-on with Silent Slayer: Vault of the Vampire, an upcoming horror-puzzle for Quest from Schell Games that tasks you with defusing various arcane …
[Read more...] about ‘Silent Slayer’ Preview – Dr. Van Helsing’s Deadly Game of Operation
Apple Vision Pro Spatial Personas Hands-On: A Step-Change For Telepresence
Apple's Spatial Personas immediately change what it means to connect with someone else through virtual reality. James O'Loughlin and I high fived within seconds …
[Read more...] about Apple Vision Pro Spatial Personas Hands-On: A Step-Change For Telepresence